The Destroy event
This event is the very last event to be executed when an instance is destroyed. It is often overlooked when adding behaviours to objects, but it can be very useful, for example by creating explosion or particle effects
when an enemy is killed, or for re-spawning a new instance of the object in another part of the room, or even for adding points onto a score.
NOTE: This event is called the moment the action or code to destroy the instance is run.