ads_enable(x, y, num)
Argument | Description |
---|---|
x | The x position in the room. |
y | The y position in the room. |
num | The advert "slot" to display (0 - 4). |
Returns: N/A
With this function you can display selected ads at the given position within the GUI. The "num" that you supply is the number of the advertising key that you wish to use as defined in the
Global Game Settings - Advertising Tab, and will generate and advert of the size specified for that
key.
ads_enable(0, 0, 1);
The above code switches on ads to be displayed at the top of the GUI, on the left and it will request the add defined for key 1 in the Global game Settings tab.