When making games, it is often necessary to store information about the game state in a file of some type, but storing this information on the device is not always the best option as, if the player deleted
the game and then re-installs, this information may be lost. To prevent this you can use various different cloud services, which offer data storage over the internet for retrieval and modification at any time.
You should note that this function is limited to one single data "blob" per game, so every time you send a new save to the cloud service, whether it is a string or a file, it will overwrite any previously
stored data.
GameMaker: Studio supports this with a few simple functions that work in conjunction with the Asynchronous Cloud Event. These
functions are explained on the following pages:
NOTE: Currently only Amazon WhisperSync is supported and you must activate it through the Android Tab of
the Global Game Settings.