d3d_model_draw(ind, x, y, z, texid)
Argument | Description |
---|---|
ind | The index of the model to be drawn. |
x | The x position to draw the model. |
y | The y position to draw the model. |
z | The z position to draw the model. |
texid | The texture to use for drawing the model (use -1 to use no texture). |
Returns: N/A
This function draws the model at position (x, y, z) in the room. The texid is the texture that must be used, unless you have specified a value of -1 which means no texture, and this id can be gotten from
the functions sprite_get_texture and
background_get_texture. If you want to rotate or scale the model you can use the transformation routines.
d3d_model_draw(model[2], 0, -100, 0, sprite_get_texture(spr_Wall))
Draws the model with a texture at the given position.