d3d_set_perspective(enable)
Argument | Description |
---|---|
enable | Enables (true) or disables (false) perspective projection |
Returns: N/A
This turns on (or off) perspective projection. With a perspective projection instances that have a greater depth will appear smaller, so when the depth is 0 it is equal to the original size and the viewpoint for the camera is
placed at a distance above the room. This default distance is equal to the width of the room as that gives a reasonable starting projection, and only instances in front of the camera are drawn. Don't use instances with a
depth smaller than 0 (or at least not smaller than -w where w is the width of the room or the view).
d3d_set_perspective(true)
The above code switches on perspective projection.