d3d_transform_add_rotation_y(angle)
Argument | Description |
---|---|
angle | The angle to rotate around the y-axis. |
Returns: N/A
This function will rotate the object around the y-axis by the specified amount (in degrees), relative to any previously performed transforms.
var tex = background_get_texture(bck_Wall);
d3d_transform_set_identity();
d3d_transform_add_rotation_y(90);
d3d_draw_block(-50, -50, -50, 50, 50, 50, tex, 100, 100);
d3d_transform_set_identity();
The above code tells GameMaker: Studio to rotate the block 90 degrees along the y-axis (in addition to any previous transforms) before drawing it.