d3d_transform_set_rotation_z

Sets the transformation to a rotation around the z-axis with the indicated amount.

Syntax:

d3d_transform_set_rotation_z(angle)


ArgumentDescription
angle The angle to rotate around the z-axis.


Returns: N/A


Description

This function will rotate the object around the z-axis by the specified amount (in degrees).


Example:

var tex = background_get_texture(bck_Wall); d3d_transform_set_identity();
d3d_transform_set_rotation_z(90);
d3d_draw_block(-50, -50, -50, 50, 50, 50, tex, 100, 100);
d3d_transform_set_identity();

The above code tells GameMaker: Studio to rotate the block 90 degrees along the z-axis before drawing it.


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