draw_surface(id, x, y);
Argument | Description |
---|---|
id | The unique id (index) of the surface to draw. |
x | The x position of where to draw the surface. |
y | The y position of where to draw the surface. |
Returns: N/A
With this function you can draw a surface at a given position within the room, with the top left corner of the image being drawn at the specified x/y position.
NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface
exists using surface_exists before referencing them directly. for further information see Surfaces.
draw_surface(surf, view_xview[0], view_yview[0]);
The above code draws the surface indexed in "surf" at same position as view[0].