background_get_uvs(back);
Argument | Description |
---|---|
back | The index of the background to use. |
Returns: Array
This function returns an array with the UV coordinates for the texture on the texture page, filling in the array with the following values: [0] = left, [1] = top, [2] = right and [3] = bottom. This value can then be
used in other draw functions, particularly in general 3d and some of the 2D primitive functions,
as well as the Shader functions.
var tex = background_get_uvs(back);
tex_left = tex[0];
tex_top = tex[1];
tex_right = tex[2];
tex_bottom = tex[3];
The above code will store the UV coordinates for the given background in a local array and then assign the values to instance variables.