sound_play(index);
Argument | Description |
---|---|
index | The index of the sound to play. |
Returns: N/A
This function plays the specified sound once. If the sound to played is in *.mp3 format (ie: background music), then any other sound that is playing with the same format will be stopped as the legacy
GameMaker: Studio sound system does not permit more than one *.mp3 format file to be played at a time.
if mouse_check_button_pressed(mb_left)
{
sound_play(snd_MB_Press);
}
The above code checks to see if the left mouse button has been pressed and if it has, it will play the sound indexed in the variable "snd_MB_Press" once.