randomize();
Returns: Real (unsigned 32 bit value)
This function sets the seed to a random value. Should you need to keep a consistent value over a number of runs of a game, you should be using
random_set_seed(). Please note, that when using the random number functions in GameMaker: Studio
the initial seed is always the same, as this makes tracing errors and debugging far easier. Should you wish to test with true random, you should call this function at
the start of your game.
randomize();
The above code will randomize the seed.