gravity_direction;
Returns: Real
All instances in GameMaker: Studio have certain "built in" properties that you can use and set to govern how they look and behave. Gravity_direction is one of those properties
and can be used to set the direction of movement when the instances gravity is greater than 0. Note that directions in GameMaker: Studio
are usually calculated as 0� being right, 90� being up, 180� being left and 270� being down.
if place_meeting(x, y, obj_switch)
{
gravity_direction += 180;
}
The above code will change the gravity_direction if the player object meets an instance of "obj_switch".