network_create_socket(type);
Argument | Description |
---|---|
type | The type of socket connection to create (see the constants listed below). |
Returns: Real
This function is used to create a new client socket for your game to communicate over the network. You must define the socket type (see the list of constants below) and the function will return a unique id
for that socket, which should be used in all further function calls for that socket, or a value of less than 0 if the connection fails.
NOTE: You can use the IP "127.0.0.1" to connect back to the same device that is running the game.
Constant | Description |
---|---|
network_socket_tcp | Create a web socket using TCP. |
network_socket_udp | Create a web socket using UDP. |
client = network_create_socket(network_socket_tcp);
network_connect( client, �192.134.0.1�, 6510 );
The above code will create a new TCP socket then attempt to connect through that to the given IP address on port 6510.