part_system_automatic_draw(ind, automatic);
Argument | Description |
---|---|
ind | The index of the particle system to change. |
automatic | Whether automatic drawing is on (true) or not (false). |
Returns: N/A
This function can be used to switch off the drawing of a particle system so that any updates done to the system (automatic or otherwise) will not be seen. This is a purely visual option and
when set to false you will not be able to see the particles as they are not drawn, but they still exists and are changing position, colour etc... as they would normally. When automatic
drawing is off, you can explicitly order GameMaker: Studio to draw the current state of the particle system using the function
part_system_drawit, and if you set this function to true again you can switch automatic drawing back on.
One thing to note is that if you are using the simple effects created by the functions effect_create_above or
effect_create_below then you can use the values of 0 (for below effects) or 1 (for above effects) as the particle system
index and so toggle the automatic draw for these too (this will also work to toggle drawing for the D'n'D particle effects).
part_system_automatic_draw(global.Sname, false);
The above code switches off automatic drawing for the particle system indexed in the global variable "Sname".