part_system_destroy(ind);
Argument | Description |
---|---|
ind | The index of the particle system to destroy. |
Returns: N/A
With this function you can destroy a given particles system and remove it from memory. This should always be called when the system is no longer needed, like at the end of a room, or in the destroy event of
an instance, otherwise you could end up with particles appearing in later rooms and no way to remove them as well as a memory leak which will eventually crash your game.
NOTE: This function will also destroy and remove any emitters that may have been created and associated with the system being destroyed.
mysystem = part_system_create();
part_system_destroy( mysystem );
This will create a new particle system with the index mysystem. It will then destroy it.