ef_explosion;
Returns: N/A.
This constant is for use in the functions effect_create_above and effect_create_below,
and will create an explosion effect as illustrated in the image below:
if health <= 0
{
effect_create_above(ef_explosion, x, y, 2, c_red);
instance_destroy();
}
The above code will create a red explosion effect with a random size at the position of the instance running the code if that instance has less than 0 health.