facebook_request_publish_permissions(permissions)
Argument | Description |
---|---|
permissions | The permissions you want to have from the user. |
Returns: Real
With this function you can request additional publishing permissions for Facebook. These permissions are added (as strings) to a previously created ds_list which is then used in the function to send the
request. The user must be successfully logged in (ie. they have called facebook_login) and the facebook_status
should be "AUTHORISED" before you call this function. the functon returns a unique ID value for the request call or -1 if the request was not sent (for example, the user is not logged in).
This function will trigger an Asynchronous Social Event, which contains the ds_map async_load. This ds_map will be populated
with various key/value pairs to report the success or failure of the request.
var request = "publish_actions";
if !facebook_check_permission(request)
{
var permissions = ds_list_create();
ds_list_add(permissions, request);
request_ID = facebook_request_publish_permissions(permissions);
ds_list_destroy(permissions);
}
The above code checks the current Facebook permissions, and if the game has not requested the "publish_actions" permission, then a request is sent.