timeline_moment_add_script(ind, step, script);
Argument | Description |
---|---|
ind | The index of the time line to add a moment to. |
step | The moment (step) to add to. |
script | The index of the script to add into the moment. |
Returns: N/A
With this function you can dynamically add scripts to Timelines (the scripts must already exist in the game resources) at any given "moment" within that time line, where a "moment" is the equivalent of one
game tick (or step). In this way you can create a new time line using the timeline_add function and add different behaviours at any point, or simply modify a
previously created time line resource with new behaviours. Note that the script cannot require any additional arguments when using this function.
global.tl = timeline_add();
var i = room_speed * 60;
repeat(3)
{
timeline_moment_add_script(global.tl, i, choose(scr_AlienAttack_1, scr_AlienAttack_2, scr_AlienAttack_3);
i += room_speed * 60;
}
The above code will create a new time line and store its index in the variable "global.tl". It will then add three scripts to the time line, chosen at random, at one minute intervals.