win8_livetile_badge_notification(id);
Argument | Description |
---|---|
id | This is the badge id and can either be a number or an icon from the badge catalogue. |
Returns: N/A
This function will "push" a badge onto the Live Tile of your game. The badge is a small square are on the bottom right of your games Live Tile and can show either a number from
0 to 99 (any value over 99 will be shown as "+99"), or a badge icon. Icons are decided based on the icon string that you pass through the function, which can be any of the
following:
NOTE: The background colour for these icons will depend on what you have defined in the "Logos" part of the General section of the Windows 8 tab in the Global Game Settings.
Icon String | Badge Catalogue Image |
---|---|
none | No Badge Shown |
activity | ![]() |
alert | ![]() |
available | ![]() |
away | ![]() |
busy | ![]() |
unavailable | ![]() |
newMessage | ![]() |
paused | ![]() |
playing | ![]() |
error | ![]() |
attention | ![]() |
if keyboard_check_pressed(ord("P"))
{
if global.Pause
{
global.Pause = false;
win8_livetile_badge_clear();
}
else
{
global.Pause = true;
win8_livetile_badge_notification("paused");
}
}
The above code will check for the key "P" being pressed and if it is detected, it will toggle the global variable "Paused" to true or false and push a badge onto the Live Tile (or remove it again) based on the value of this variable.