win8_secondarytile_badge_notification(data, tile_id);
Argument | Description |
---|---|
data | This is the badge data and can either be a number or an icon from the badge catalogue. |
tile_id | The unique identifying string of the tile to use. |
Returns: N/A
This function will "push" a badge onto the secondary Live Tile of your game. The tile to push the badge too is defined by the string containing the unique tile id which you gave when you pinned
the secondary Live Tile using the function win8_secondarytile_pin. The badge itself is a small square area on the bottom right of the Live Tile and
can show either a number from 0 to 99 (any value over 99 will be shown as "+99"), or a badge icon. Icons are decided based on the icon string that you pass through the function, which can be
any of the following:
NOTE: The background colour for these icons will depend on what you have defined in the "Logos" part of the General section of the Windows 8 tab in the Global Game Settings.
Icon String | Badge Catalogue Image |
---|---|
none | No Badge Shown |
activity | ![]() |
alert | ![]() |
available | ![]() |
away | ![]() |
busy | ![]() |
unavailable | ![]() |
newMessage | ![]() |
paused | ![]() |
playing | ![]() |
error | ![]() |
attention | ![]() |
if keyboard_check_pressed(ord("P"))
{
global.Pause = true;
win8_secondarytile_badge_notification("paused", "SecondaryTile");
}
The above code will check for the key "P" being pressed and if it is detected, it will set the global variable "Paused" to true and push a badge onto the secondary Live Tile.